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Enders Game

Enders Game



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Description

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.


Details

  • Published on: 2010-04-01
  • Released on: 2010-04-01
  • Format: Kindle Book

Reviews

The Author Says a Few Words About Style5
First, I'm embarrassed, as the author, that I have to give a rating in "stars" in order to comment here. But since I do have to do so, I'm not about to bring down the average by rating my own book any less than five .

For those who didn't believe the storyline, I can't offer much help. It IS fiction, but people have different levels of tolerance for extravagant variations from their experience in everyday life. As Johnny Carson used to say, "Buy the premise, buy the bit."

For those who have commented that the reason the book is awful is because I don't describe, or my language is so very direct and plain, I must point out that there are several stylistic traditions available to a writer. I, for one, have little patience with writers who show off and try to dazzle readers with their language. The style I choose to use has been called "The American Plain Style," in which the author tries to become as invisible as possible, bringing the reader to see things as if experiencing them along with the character, instead of having a writer constantly commenting and interrupting the flow of the story. Moreover, ever since my days as a playwright I have preferred the bare stage to a realistic set: I found that the less I put on the stage, the more the audience would imagine a much more compelling set than I could ever build. Likewise, in my fiction I describe only as much as is asbsolutely necessary in order to understand what is going on; the rest, the readers create in their own imagination, if they're willing to use it. I try never to describe anything that the point-of-view character would not notice, because such extraneous descriptions take you out of the story. However, when I find it necessary I do describe, and when it is useful (especially at moments of denouement or release) I use more evocative language; some of my story endings (though not Ender's Game) are written as blank verse, though of course I run the lines together so as not to distract the reader. I am also constantly aware of the sound and rhythm of the language, so that it flows and remains pronounceable, since at an unconscious level readers all "read aloud" even if their lips don't move - the written word is inexorably tied to the spoken.

In short, there are many aspects to style, and while those who complain about the style of Ender's Game are entitled to their preferences, it's rather parochial to condemn a book because the author is following a stylistic tradition with which they are unfamiliar. Of course, they are hardly to be blamed for this, since so many literature teachers in American colleges and universities teach as if there were only one way to write well, and one kind of story worth telling.

Of course, those who approached Ender's Game skeptically or because they were "forced" to read it can hardly imagine their response is valid for those who read it as volunteers or with belief: No book, however good, can survive a hostile reading.

In the end, a storyteller tells the tale that he believes in and cares about, and the natural audience consists of those readers who are also willing to believe in and care about that tale. Naturally, I would like to engage as many readers as possible with each story I write; just as naturally, every story ever written pleases some and offends others. I do think, though, that it is possible to detest a book without attacking people who loved it, and I do wish that those who disliked Ender's Game would not personally disparage the readers for whom the story had some particular importance. Such judgments as "best I ever read" or "complete waste of time" are so utterly subjective that in my opinion, at least, one should only report one's own response, not condemn others for having a different one.

I thank those of you who have given your hearts to my story of Ender Wiggin; I also thank those who, while you did not like the book, wrote your negative views with dignity and with reasonable respect for others - including, I might add, the author, who, while he might have written a bad book, did not thereby commit a crime or unnatural act. If America can forgive Bill Clinton, surely there's room for a bit of forgiveness for the imperfections of a few bad writers now and then.

- Orson Scott Card

Enjoyable and Ingenious5
Whenever I talk about this book, it's hard not to make it sound like I am a science fiction junkie. I love and defend sci-fi, but I am not limited to the genre. Neither, I think, is this magnificent book. To label it simply a sci-fi classic would be like labeling "Moby Dick" a great book about boats. All great books, regardless of the genre, say something truly profound about the human condition.

"Ender's Game" not only manages to have a strong message, but it is also a joy to read. The plot is enthralling, the characters are complex and realistic, and the descriptions of the battleroom fill your head with fantastic images that make you wish your school had been like this, without the burden of saving humanity. The subplot involving Valentine and Peter is superb and cannot fail to inflame every reader's megalomaniacal side. Though the book is about children, it never condescends and gives kids the credit for the intelligent creatures they are (a big plus for teenage readers). The characters are exceptionally bright, but they are still identified as five- to twelve-year olds, not as mini-adults. It's no wonder that so many gifted young readers have made the statement, "I am Ender." I hope "Ender's Game" is able to make the rare crossover from lowly sci-fi to recognized, so-called "legitimate" literature.

Not only will you not be able to put the book down, you won't be able to read this book just once.

The Epitome of Science Fiction5
This was a book recommended to me by a friend who also happened to tell me the ending before I read it. Remind me to give him a nasty stare!

Anyway, this book starts off with a rather long introduction which the author wrote himself about his influences and motivation for writing Ender's Game. The author has had the idea of a Battle Room since he was sixteen. Only much later did he piece together the story of Ender and his mission to save the earth.

Ender Wiggin is a special boy. He is the youngest (6 yrs old when the story starts) of a family of child geniuses (Peter being the eldest, then Valentine). This story is set in the future where aliens (called Buggers because of their physical and mental traits) have tried to invade the earth twice. Twice the Earth defeated them, but at great cost. The government is scrambling to make sure this never happens again by training the next set of star fleet commanders from childhood.

In this futuristic world, only the government could sanction the birth of a third child (for population control reasons). In a way, Ender was born for a purpose. Peter and Valentine were both tested for giftedness and they both possessed it; however, he was ruthless and evil, and she was too soft and kind. Ender was a perfect balance of decisiveness and innocence, and so chosen from the beginning to go through Battle School. It is in Battle School that Ender learns military strategy and the history of wars between the Earth and the Buggers. It is also in Battle School that Ender makes friends and molds the perfect platoon leaders.

What's really unique about this story is that Ender is forced to grow up so quickly by the "adults." The teachers of the school and high government officials all have one thought in their minds. And that is to eliminate the alien threat at all costs. Even if it means sacrificing the health and sanity of a child. Ender is subjected to so much isolation and abuse throughout the story, that I felt really bad for him. He has to learn to think like an adult through the eyes of a child. His biggest fear is becoming like his brother Peter (who, in Ender's eyes, is a cold blooded killer -- keep in mind that we're talking about the thoughts of a child who hasn't even reached puberty) is slowly becoming a self-fulfilling prophecy as he matures. The ending of this story is just amazing. I will not give it away!

I recommended this book to a 13 year old boy before having finished the book. Now I'm thinking twice about my recommendation. Although this book's main characters are children and centers around the premise that child geniuses will save the world, there are a lot of adult themes and references to ancient history that probably only an adult would appreciate. I believe references to the Warsaw Pact, the League of Nations, Locke and Demosthenes will confuse the younger readers. Also the themes of murder, deception, isolation, rules of engagement in battle might be viewed as inappropriate by parents for their kids. With this in mind, I urge the reader to consider the maturity of the intended audience before recommending this book even though this is a terrific story.